Installation guide

 Addon packs

 Trouble shooting

 Multiplayer guide

 Changes to texture setup, nov 2005

 

Installation guide

This guide is the installation guide from scratch to the latest version of EECH. I will try to keep it "lean and mean". So here it goes:

Basic Install

====> Start here if you own EEAH

  1. Install EE - Apache Havoc from CD and run once to unpack the graphics files.

  2. Patch EEAH up to patch 1.1E, run once.

====> Start here if you only have EECH, one click install method

  1. Install EE - Comanche Hokum from the CD.

  2. All mods as one mega download! This is a snapshot until 20 June 2007 including version 1.8.6. Get it at EechCentral: EECHAllMods.exe (file is 547 Mbyte and unpacks to 1.5 Gbyte)

That's it, now go and read this!

====> Alternative method if you want to control each mod that you download

  1. Download and install patch 141C from the Razorworks site: documentation is here (if you have the US version you must install this even if you run the latest modded versions, this is a classic mess-up). Note that the last official version released by Razowworks is 147x. You don't need this one, it is replaced by the modded versions.

  2. Ddownload and install the the updater tool eechupdater1.3.exe. It is pretty much self exlanatory. It maintains an up to date list that is checked against a server list. There are about 25 downloads (including the lastest exe, sounds, addons (see below)).

    A keychart which includes the latest mod changes is here

  3. Or the DIY method: you can download all files manually at eechcentral

====> READ THIS!

 Important: the files eech.ini and game.cfg determine game options and are automatically created when you run the game the first time. In case of trouble please read this. If there are new options the old eech.ini will still be read and the new options added when you leave the game. Start the game once and leave it to see which options are added. In principle all options are set to defaults which means that most mods are not active. (Note that eech.ini is a product of the modded exe. The official Razorworks exe doesn't create or use it)

 Important: in cohokum, the default "avionics" setting in the options menu is set at "novice". This means that you cannot operate the targeting systems, it is done for you in the game by the "copilot". Set this option to advaced when in the game for full manual control of the targeting systems. When you delete the game.cfg and it is recreated by the game, the option is reset at novice!

 Important: Information on eech.ini, mods, features etc. etc. are described in the readme.

 

Addons

All addons are exe's created with the NSIS install system. The addons will be installed directly in your Razorworks directory, using the correct path names etc. The best thing is to use the updater tool to download these addons.

NOTE: to use modded textures you have to set the following options in eech.in:

texture_colour=1
mipmapping=1
texture_filtering=1
dynamic_water=1

Go here for more some information on the textures, the directories that are created and what they do.

These addons are directly available from www.eechcentral.com or with the updater tool (see above).

ADDON CAMPAIGNS
Apache Havoc campaigns

eeahmapssetup1.1.exe

eeahgeorgiapatch1.0.exe

123 Mb (!)
The original razorworks Apache Havoc maps and campaigns (Georgia, Cuba and Taiwan), if you don't own EE - Apache Havoc. With permission of Razorworks. The patch corrects an error in the Georgia map.
Fan made campaigns (including textures)
superpatch3.exe
15.3 Mb

Custom campaigns (15 MByte): new version of Alaska and Aleut, older versions of Kuwait and Lybia campaigns and skirmishes. Extra trees for Alaska and Aleut. The Grand Canyon!

setupPuerto_Ricowarzone.exe
19.8 Mb
Puerto Rico warzone
setupSkagwaywarzone.exe
35.3 Mb
Skagway warzone

setupAlexanderwarzone.exe
MoreAlexandertrees.exe

39.5 Mb
Alexander Archipelago. First install the warzone, then the new tree pack
setupRedSeawarzone.exe
27.7 Mb
Red Sea warzone
setupAfognakwarzone.exe
32.2 Mb
Afognak warzone
ADDON TEXTURES
Camo, Cockpit and general textures for all maps
texturepack_gcc31.exe
27 Mb

A compilation of all General, Cockpit and Camo textures by several authors, includes winter (-W) and desert (-D) textures. Includes also sky/cloud textures and Russian decals for each warzone.

Cool camo textures
2 Mb
New chopper camo textures, replacement of some (but not all!) textures in the gcc31 texture pack
texturepack_dynamicwater.exe
19 Mb
Dynamic water textures for rivers, reservoirs and sea by Gotcha (set dynamic_water=1 in eech.ini)
Industrial textures
21 Mb
Textures for factories, harbour, oil fields (by Gotcha)
Terrain texture packs for Razorworks maps, 1 pack per map
texturepackgeorgia2.exe
26 Mb
Georgia summer textures by Gotcha
texturepackgeorgia-W.exe
27 Mb
Georgia winter textures by Maverick
texturepacklebanon2.exe
20 Mb
Lebanon textures by Gotcha
texturepackyemen.exe
27 Mb
Yemen textures by Rocky
texturepackthailand.exe
27 Mb
Thailand textures by Rocky
texturepacktaiwan2.exe
28 Mb
Taiwan textures by Gotcha
texturepackcuba.exe
24 Mb
Cuba textures by Rocky
Terrain texture packs for fan-made maps of superpatch3.exe
texturepackkuwait_etc.exe
23 Mb
Textures for the Kuwait and Lybia campaigns
texturepackalaska.exe
20 Mb
Alaska summer and winter textures by Maverick
texturepackaleut.exe
18 Mb
Aleut summer and winter tesxtures by Maverick
Miscellaneaous
texturepackmenuscreens.exe
14 Mb
Opening screen and menu background replacements by Michael Langner *BROKEN*

 

Trouble shooting

If your game doesn't run properly, there is not so much that can be done!

Multiplayer guide (not complete)

*** Thanks to Moje ***

Programmers in the DevGroup (mostly Jabberwock, Moje, Schorpp and Jens Wegener, x-cuse me if I forgot some of you) has struggled with the MP-code. Kimchock has helped a great deal. EECH has always been good in LAN but couldn't cope with the Internet lag. This has lead to many changes which means that the description given below is only valid for the latest version 162W1 and later. This version will *not* connect to older versions!

I will assume that you have installed the game as described above, so you have the various add-ons and custom maps!

Setting up the hardware

Getting a MP-game going isn't that hard. First there are a few things you should realize:

So in order to get this to work you have to make sure that any hardware firewall in your broadband modem is off. Many modems have that as a menu option in a configuration program. I have to connect to my modem using telnet: see here.

You have to make sure that the the following TCP and UDP ports are open:
TCP/UDP 47624 and TCP/UDP 2300 - 2400 (the whole range). Some modems have the software for that, others don't. This may be a helpfull tool: DXport.

While the hardware firewall is off are vulnerable so make sure you have a software firewall runnning, e.g. Zonealarm which has a free version. If you do that however, you have to give the program cohokum.exe permission to use ports 2300 to 2400 and port 47624.

 

Setting up the game

You can see what games are running here

First of all you cannot connect a game that has a different version number than the host, so 161 connects to 161, 162 to 162 etc. You may crash the host if you try that anyway, so be careful please!

A number of settings in the eech.ini file are default in the correct setting. In case of trouble check if they are:

ipa=                      <= leave empty
session filter=1
usemaster=1
pss=hoxdna.org
sss=eech.dhs.org
cvc=1

The rest is easy:

  1. Start the game and choose options, select multiplayer. Select TCP/IP as a connection but do not type in an IP number:
  2. Go back to the main screen, click on combat and click on the top of the campaign list that says multiplayer (note: if the option "filter" in eech.ini is set to 0 you see a long list of campaigns and skirmishes here):
  3. You should get a running host in red, click on it and after a short pause a green text should appear telling you wich campaign is on:
    [image here]
  4. Click on the green MP game and follow the joining procedure, clicking
    your way into the game:
    [image here]
  5. If you don't see the green line appearing your firewall may still be on. Or else quit the game and try again. Sometimes a few tries are needed.
  6. Fly low and slow when expecting enemies nearby!

 

Firewall

In my modem, an Alcatel Speedtouch home, I have to do everything by hand. So I set the hardware firewall off using telnet. The modem's address is 10.0.0.138. In my case the username is expert, but it may be something else. The telnet program is part of windows, it runs in a DOS command window.

telnet 10.0.0.138
username: xxxxxx

The command to set the firewall off is:

ip config firewalling=off

to set it back on it is:

ip config firewalling=on

to check it:

ip config

While it is off you are vulnerable. make sure you have a software firewall running.

Changes to the texture setup, nov 2005

New warzones and new textures are made for this game all the time which is great. The game was not set up to handle that properly. I therefore made a couple of changes that makes the game recognize new warzones automatically, and treat them as the 6 regular warzones. This calls for some changes in the texture directories.

The old setup did not distinguish between desert and normal campaigns, so the textures for Kuwait and Lybia were in fact default textures changed to a desert look. The new setup recognizes 3 different textures: default, desert and winter textures. A winter texture ends with "-W" and a desert texture ends with "-D". The code will check if the campaign is a desert or winter campaign and will use the "-D" or "-W" textures if it finds them. If not the defaults are used. Examples:
  

This indication can be added to all textures (trees, cockpit etc.). The "season" button was added to the session screen in the game where you can choose summer, winter or desert, but not all campaigns will have those options (desert and winter are exclusive).

This has the following consequences:

  1. The old texture directories for the custom campaigns are no longer needed: \razorworks\cohokum\graphics\textures\alaska,
    \razorworks\cohokum\graphics\textures\aleut,
    \razorworks\cohokum\graphics\textures\kuwait,
    \razorworks\cohokum\graphics\textures\lybia,
    these can be deleted! In any case they are ignored.

  2. The directories:
    camoflage \razorworks\cohokum\graphics\textures\camo
    cockpit \razorworks\cohokum\graphics\textures\cockpit
    general \razorworks\cohokum\graphics\textures\general
    are still there but now contain more textures with "-D" and "-W" indications.

  3. The terrain texture dirs now also have the custom warzones and dynamic water:
    \razorworks\cohokum\graphics\textures\terrain\alaska
    \razorworks\cohokum\graphics\textures\terrain\aleut
    \razorworks\cohokum\graphics\textures\terrain\kuwait
    \razorworks\cohokum\graphics\textures\terrain\lybia
    \razorworks\cohokum\graphics\textures\terrain\grand
    \razorworks\cohokum\graphics\textures\terrain\cuba
    \razorworks\cohokum\graphics\textures\terrain\georgia
    \razorworks\cohokum\graphics\textures\terrain\lebanon
    \razorworks\cohokum\graphics\textures\terrain\taiwan
    \razorworks\cohokum\graphics\textures\terrain\thailand
    \razorworks\cohokum\graphics\textures\terrain\yemen

    \razorworks\cohokum\graphics\textures\terrain\water

  4. You DON'T have to copy these yourself, there are new texture packs that put the correct textures at the correct place. These new texture packs will NOT delete anything because that would mean destroyning peoples work. You have to do that yourself.

  5. The following packs are obsolete and replaced by others:

AND FINALLY TWO REMARKS:

More info on textures (for modders): go to the texture page