Apache cockpit mod
 TSD render mod
 Wideview mod 
 Eech.ini mod

Mods

This page describes some mods I made

Apache cockpit mod

There are two mods: a simple 3d cockpit (below) and a modified 2D cockpit

Description

This mod uses an ingame 3D model of the apache chopper and places the viewpoint in the cockpit. It than projects the MFDs on the dasboard. Wideview (Ctrl-\) and closeups (F3 and F4) are not possible with this mod.

This is activated by editing the eech.ini file, look for the variable:

3d_cockpit=0 # EXPERIMENTAL! Draws a 3d apache cockpit (wide_view and MFD ...

and set it to 1.

Apache 2D cockpit mod

This mod works with the normal settings but uses the X-displacement keys of the wideview mod to change the clipping distance of the cockpit:

Description

This mod uses the wideview settings: pressing "\" and "Ctrl-\" activates the wideview edit option where you can move the viewpoint by pressing the numpad keys to move in the X, Y, Z direction. Because the X-direction is not needed (the pilot stays centered) I have used this to change the clipping distance.

If you activate the edit wideview option "Ctrl-\" and keep pressing numpad-1 to decrease the clipping distance, the cockpit should start to disappear when X = -8.000--8.500.

TSD render mod

Version

version 1.1 (11-may-03)

version 1.0 (29-apr-03)

Description

This mod adds a relief map background to the TSD of the Comanche, Hokum and Apache (the Havoc is not included yet):

Manual

Images

old style, 10 km, SAM

The real thing !=>
  palette 1 palette 2 palette 3

10 km with contours,
waypoints,
US SAM

with contours 25 km radius,
USSR SAM

 

without contours 25 km radius,

USSR SAM

shaded relief w/o contours 25 km radius,

SAM without colours

Wideview mod

Version

version 1.5 (05-Feb-05):

Version 1.4 (11-may-03):

version 1.3 (20-mar-03):

Two bug fixes

version 1.2 (17-mar-03):

Version 1.1 (26-feb-03):

Manual

Please read the following carefully:

Description

I hated switching between F1 and F2 and ended up flying in Ctrl-F1 mode all the time! Not very nice. So I wanted more cockpit (like in LB2) without touching the general field of view, because the rest of the world should look normal. Ended up moving the pilot head backward! This means that the Comanche and Hokum pilots are no longer visible (because you would see the inside of the head = nothing in my case ;-) ).

Screenshots

eech.ini mod

Version

NOTE: eech.ini is changed constantly because the modding people add more features. Normally it is generated automatically. You can either start cohokum.exe with your old eech.ini and then stop again so that the eech.ini is updated, or you can delete eech.ini and let cohokum.exe make a new one (which you then edit to your liking).

version 1.2 (09-apr-03): version 1.1 (08-apr-03): version 1.0 (03-apr-03):

Description

There are over 70 commandline parameters and more every day!

Cohokum can now read a "eech.ini" file like other games. What's more it will generate a default eech.ini file when one doesn't exist AND the commandline options are still available. The file is read before the commandline options so these will override the options in the file. The eech.ini file looks like this:

[Enemy Engaged - Comanche Hokum commandline options]
[Game]
chaff=1.0    # Effectivness of chaff where n = 0.0 (ineffective) to 1.0 (fully effective - default)
flare=1.0    # Effectivness of flares where n = 0.0 (ineffective) to 1.0 (fully effective - default)
smoke=1.0    # Effectivness of smoke where n = 0.0 (ineffective) to 1.0 (fully effective - default)
fog=14400    # Sets the time (sec) taken for the "fog of war" to reshroud enemy sector info (def 4 hours).
cpac=0       # capture aircraft: aircraft landed at captured bases or FARPS become usable by your side.
uit=5.0      # user invulnerable time (default 5 sec), when starting mission (?)
[Graphics]
cbar=500     # city_block_approximation_range n = distance in meters that city blocks resolve
fs=0         # Switch for turning off the default FULL SCREEN video mode.
etc.

Manual

The eech.ini file is created automatically when it doesn't exist. So you can start up cohokum, quit again, change eech.ini to your liking, and restart cohokum.

If for some reason you want to start without the eech.ini add the command line option:

cohokum -ini:0

Important:

  1. do not delete the comments starting with '#'
  2. leave a at least one blank space between a parameter value and '#'
  3. Do not delete the last line "[end of file]".