| Apache cockpit mod | ||
| TSD render mod | ||
| Wideview mod | ||
| Eech.ini mod | ||
There are two mods: a simple 3d cockpit (below) and a modified 2D cockpit


This mod uses an ingame 3D model of the apache chopper and places the viewpoint in the cockpit. It than projects the MFDs on the dasboard. Wideview (Ctrl-\) and closeups (F3 and F4) are not possible with this mod.
This is activated by editing the eech.ini file, look for the variable:
3d_cockpit=0 # EXPERIMENTAL! Draws a 3d apache cockpit (wide_view and MFD ...
and set it to 1.
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This mod works with the normal settings but uses the X-displacement keys of the wideview mod to change the clipping distance of the cockpit:

This mod uses the wideview settings: pressing "\" and "Ctrl-\" activates the wideview edit option where you can move the viewpoint by pressing the numpad keys to move in the X, Y, Z direction. Because the X-direction is not needed (the pilot stays centered) I have used this to change the clipping distance.
If you activate the edit wideview option "Ctrl-\" and keep pressing numpad-1 to decrease the clipping distance, the cockpit should start to disappear when X = -8.000--8.500.
version 1.1 (11-may-03)
version 1.0 (29-apr-03)
This mod adds a relief map background to the TSD of the Comanche, Hokum and Apache (the Havoc is not included yet):
| atlas 1 palette | |
| yellow to brown | |
| atlas 2 palette | |
| water, low <=> high |
old style, 10 km, SAM |
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The real thing !=> |
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| palette 1 | palette 2 | palette 3 | |
10 km with contours, |
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with contours 25 km radius,
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| without contours 25 km radius, USSR SAM |
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shaded relief w/o contours 25 km radius, SAM without colours |
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version 1.5 (05-Feb-05):
Version 1.4 (11-may-03):
version 1.3 (20-mar-03):
Two bug fixes
version 1.2 (17-mar-03):
Version 1.1 (26-feb-03):
Please read the following carefully:
I hated switching between F1 and F2 and ended up flying in Ctrl-F1 mode all the time! Not very nice. So I wanted more cockpit (like in LB2) without touching the general field of view, because the rest of the world should look normal. Ended up moving the pilot head backward! This means that the Comanche and Hokum pilots are no longer visible (because you would see the inside of the head = nothing in my case ;-) ).



NOTE: eech.ini is changed constantly because the modding people add more features. Normally it is generated automatically. You can either start cohokum.exe with your old eech.ini and then stop again so that the eech.ini is updated, or you can delete eech.ini and let cohokum.exe make a new one (which you then edit to your liking).
version 1.2 (09-apr-03):There are over 70 commandline parameters and more every day!
Cohokum can now read a "eech.ini" file like other games. What's more it will generate a default eech.ini file when one doesn't exist AND the commandline options are still available. The file is read before the commandline options so these will override the options in the file. The eech.ini file looks like this:
[Enemy Engaged - Comanche Hokum commandline
options]
[Game]
chaff=1.0 # Effectivness of chaff where n = 0.0 (ineffective)
to 1.0 (fully effective - default)
flare=1.0 # Effectivness of flares where n = 0.0 (ineffective)
to 1.0 (fully effective - default)
smoke=1.0 # Effectivness of smoke where n = 0.0 (ineffective)
to 1.0 (fully effective - default)
fog=14400 # Sets the time (sec) taken for the "fog
of war" to reshroud enemy sector info (def 4 hours).
cpac=0 # capture aircraft: aircraft landed
at captured bases or FARPS become usable by your side.
uit=5.0 # user invulnerable time (default 5
sec), when starting mission (?)
[Graphics]
cbar=500 # city_block_approximation_range n = distance
in meters that city blocks resolve
fs=0 # Switch for turning
off the default FULL SCREEN video mode.
etc.
The eech.ini file is created automatically when it doesn't exist. So you can start up cohokum, quit again, change eech.ini to your liking, and restart cohokum.
If for some reason you want to start without the eech.ini add the command line option:
cohokum -ini:0
Important: